Version (= Date) | Changes |
---|---|
20070102 | New property mapexplorer.images to set the name of file containing
the map images. |
20061205-1 | Bugfix: NullPointerException on startup when mapexplorer.usemapimage
was set to true in mapexplorer.properties .
|
20061205 | Support for map images and Vassal coordinates. |
20060822 | New terrain types: death_zone, steep_slope, waterfall.
Added maps: DragonDown Grotto, Dragon Graveyard, and Forest Cliff Lair. Forest LoS corrected. Some LoS computation speedups. |
20060425 | Added preliminary support forest terrain. The LoS rules are probably
not quite correct.
Added the maps from Fantastic Locations: Fields of Ruin. |
20060316 | Fixed some errors in Mushroom Cavern, Dragon Shrine, and Field of Ruin maps (thanks to HidesFromHurricanes). Fixed the Windows batch file to cope with spaces in directory names. |
20060315 | Added maps: Field of Ruin (thanks to Carlson) and
Teleport Temple (thanks to HidesFromHurricanes).
Minor change in map rendering so the player marks are not hidden by terrain features. |
20060314 | Mark player-specific areas (start, victory, exit) with A/B. Shared areas get no mark.
Blend colors of shared start or victory areas. Added Dragon Shrine map (thanks to Carlson). Bugfix: the windows batch file did not work on Windows 9x, ME. |
20060310 | Fixed fog/smoke: always LoS to adjacent squares.
Added elemental walls (context menu). Added teleporter map feature. Added Broken Demongate map (thanks to HidesFromHurricanes). Known bugs: sometimes the map coordinates are not drawn after opening a map. |
20060105 | Enable changing map colors by editing mapexplorer.properties .Some small map rendering changes. Use installation home as file chooser starting directory. Tomb of Queen Peregrine: fixed some wrong/missing walls. |
20051229 | LOS computation speedup (about 5 times faster). |
20051224 | Source code released. Can now use multiple processors for LOS computation. Mushroom Cavern: removed a few border walls that are not present on the official map. |
20051212 | Allow LOS from statues, pit or lava squares (for example, Archmage can quick-cast a
spell from there). Map fixes: - Drow Enclave: corrected the size of the summoning circle, which was much too large - Mithral Mines: Start area B was missing some squares. - Magma Keep: added missing wall between G8 and H8 New map: Dragon's Hoard from Dragon 322 (Thanks to Carlson!) |
20051209 | Added support for different creature sizes. Added preliminary support for Smoke. Added map: Hellspike. |
20051205 | Added Summoning Circle terrain feature. Added maps: Drow Enclave, The Lost Temple (Thanks to Jay Elmore!) |
20051202 | Added maps: Magma Keep, Mushroom Cavern (Thanks to John Evans!), Tomb of Queen Peregrine. Bugfix: File open dialog will now remember the last directory. |
20051201 | UI changes: - added buttons to load map and clear LOS - added progress bar for LOS computation |
20051130 | First release. |